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LibGDX Game Development Essentials

More Information
Learn
  • Wire up Eclipse with ADT, Gradle, and other relevant plugins
  • Set up, upgrade, and maintain a Gradle-based LibGDX project
  • Develop a complete Flappy Bird-like game, Thrust Copter, while learning about all of the relevant packages in LibGDX
  • Create the menu and UI of the game using Scene2D
  • Use the Particle Editor and add smoke and explosion effects to the game
  • Convert the game to use Box2D physics in place of custom code
  • Play with simple 3D scene experiments with integrated bullet physics
  • Publish the game to Google Play, the App Store, and the Web
About

This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily.

The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX game development but makes sure that even a beginner can easily follow the development with the help of sample code and illustrations.

Features
  • Utilize the robust features of LibGDX to easily create and publish cross-platform 2D and 3D games that involve complicated physics
  • Be the best cross-platform game developer with the ability to create rich interactive applications on all the leading platforms
  • Develop a 2D side scrolling game, Thrust Copter, add physics, and try to convert it to 3D while working on interesting LibGDX experiments
Page Count 216
Course Length 6 hours 28 minutes
ISBN 9781784399290
Date Of Publication 23 Dec 2014

Authors

Juwal Bose

Juwal Bose is a game developer, game designer, and technology consultant from the incredibly beautiful state of Kerala in India. He is an active figure in social media and game development SIGs, and he never misses a chance to speak at technical conferences and BarCamps. He conducts technical workshops for engineering students at professional colleges as part of open source initiatives. Juwal is the Director at Csharks Games and Solutions Pvt. Ltd., where he manages research and development, training, and pipeline integration.

He has been developing games since 2004 using different technologies, such as ActionScript, Objective-C, Java, Unity, LibGDX, Cocos2D, OpenFL, Unity, and Starling. His team has created more than 400 games to date, and many of the job management games are listed at the top of leading portals worldwide. He was involved in the development of more than 20 LibGDX games, primarily for the Android platform.

Juwal writes game development tutorials for GameDevTuts+ and manages the blog of Csharks. His isometric tutorial for GameDevTuts+ was well received and is considered a thorough guide for developing tile-based isometric games. This is his second book and he aims to keep writing and sharing his 10 years of game development experience through more books. His first book, Starling Game Development Essentials, Packt Publishing, was on another exceptional cross-platform game development framework—Starling.

Juwal is a voracious reader and likes to travel. His future plans also include writing fiction.