Learning Unreal Engine Game Development

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
Preview in Mapt

Learning Unreal Engine Game Development

Joanna Lee

2 customer reviews
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
Mapt Subscription
FREE
$29.99/m after trial
eBook
$7.20
RRP $35.99
Save 79%
Print + eBook
$44.99
RRP $44.99
What do I get with a Mapt Pro subscription?
  • Unlimited access to all Packt’s 5,000+ eBooks and Videos
  • Early Access content, Progress Tracking, and Assessments
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
$0.00
$7.20
$44.99
$29.99p/m after trial
RRP $35.99
RRP $44.99
Subscription
eBook
Print + eBook
Start 30 Day Trial

Frequently bought together


Learning Unreal Engine Game Development Book Cover
Learning Unreal Engine Game Development
$ 35.99
$ 7.20
Learning Unreal Engine Android Game Development Book Cover
Learning Unreal Engine Android Game Development
$ 35.99
$ 25.20
Buy 2 for $24.70
Save $47.28
Add to Cart
Subscribe and access every Packt eBook & Video.
 
  • 5,000+ eBooks & Videos
  • 50+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 

Book Details

ISBN 139781784398156
Paperback274 pages

Book Description

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.

Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.

Table of Contents

Chapter 1: An Overview of Unreal Engine
What goes into a game?
What is a game engine?
The history of Unreal Engine
Game development
The components of Unreal Engine 4
Unreal Engine and its powerful editors
Unreal programming
A beginner's guide to the Unreal Editor
Summary
Chapter 2: Creating Your First Level
Exploring preconfigured levels
Creating a new project
Navigating the viewport
Creating a level from a new blank map
Creating the ground using the BSP Box brush
Adding light to a level
Adding the sky to a level
Adding Player Start
Viewing a level that's been created
Saving a level
Configuring a map as a start level
Adding material to the ground
Adding a wall
Duplicating a wall
Creating an opening for a door
Adding materials to the walls
Sealing a room
Adding props or a static mesh to the room
Adding Lightmass Importance Volume
Applying finishing touches to a room
Summary
Chapter 3: Game Objects – More and Move
BSP Brush
Static Mesh
BSP Brush versus Static Mesh
Making Static Mesh movable
Materials
Level of detail
Collisions
Static Mesh creation pipeline
Introducing volumes
Introducing Blueprint
Using the Trigger Volume to turn on/off light
Using Trigger Volume to toggle light on/off (optional)
Summary
Chapter 4: Material and Light
Materials
The Material Editor
Rendering pipeline
Shaders
APIs – DirectX and OpenGL
Lights
Summary
Chapter 5: Animation and AI
What is animation?
Understanding how to animate a 3D model
What Unreal Engine 4 offers for animation in games
Artificial intelligence
Summary
Chapter 6: A Particle System and Sound
What is a particle system?
Exploring an existing particle system
The main components of a particle system
The design principles of a particle system
Example – creating a fireplace particle system
Sound and music
How do we produce sound and music for games?
Audio quality
How are sounds recorded?
The Unreal audio system
Getting audio into Unreal
Unreal sound formats and terminologies
The Sound Cue Editor
Exercise – importing a sound into the Unreal Editor
Exercise – adding custom sounds to a level
Configuring the Sound Cue Editor
Summary
Chapter 7: Terrain and Cinematics
Introducing terrain manipulation
Introducing cinematics
Why do we need cut scenes?
Cinematic techniques
Getting familiar with the Unreal Matinee Editor
Exercise – creating a simple matinee sequence
Summary

What You Will Learn

  • Learn what a game engine is, the history of Unreal Engine, and how game studios create games
  • Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
  • Understand the basic structures of objects in a game, such as the differences between BSP and static meshes
  • Make objects interactive using level blueprints
  • Learn more about computer graphics rendering; how materials and light are rendered in your game
  • Get acquainted with the Material Editor to create materials and use different types of lights in the game levels
  • Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels

Authors

Table of Contents

Chapter 1: An Overview of Unreal Engine
What goes into a game?
What is a game engine?
The history of Unreal Engine
Game development
The components of Unreal Engine 4
Unreal Engine and its powerful editors
Unreal programming
A beginner's guide to the Unreal Editor
Summary
Chapter 2: Creating Your First Level
Exploring preconfigured levels
Creating a new project
Navigating the viewport
Creating a level from a new blank map
Creating the ground using the BSP Box brush
Adding light to a level
Adding the sky to a level
Adding Player Start
Viewing a level that's been created
Saving a level
Configuring a map as a start level
Adding material to the ground
Adding a wall
Duplicating a wall
Creating an opening for a door
Adding materials to the walls
Sealing a room
Adding props or a static mesh to the room
Adding Lightmass Importance Volume
Applying finishing touches to a room
Summary
Chapter 3: Game Objects – More and Move
BSP Brush
Static Mesh
BSP Brush versus Static Mesh
Making Static Mesh movable
Materials
Level of detail
Collisions
Static Mesh creation pipeline
Introducing volumes
Introducing Blueprint
Using the Trigger Volume to turn on/off light
Using Trigger Volume to toggle light on/off (optional)
Summary
Chapter 4: Material and Light
Materials
The Material Editor
Rendering pipeline
Shaders
APIs – DirectX and OpenGL
Lights
Summary
Chapter 5: Animation and AI
What is animation?
Understanding how to animate a 3D model
What Unreal Engine 4 offers for animation in games
Artificial intelligence
Summary
Chapter 6: A Particle System and Sound
What is a particle system?
Exploring an existing particle system
The main components of a particle system
The design principles of a particle system
Example – creating a fireplace particle system
Sound and music
How do we produce sound and music for games?
Audio quality
How are sounds recorded?
The Unreal audio system
Getting audio into Unreal
Unreal sound formats and terminologies
The Sound Cue Editor
Exercise – importing a sound into the Unreal Editor
Exercise – adding custom sounds to a level
Configuring the Sound Cue Editor
Summary
Chapter 7: Terrain and Cinematics
Introducing terrain manipulation
Introducing cinematics
Why do we need cut scenes?
Cinematic techniques
Getting familiar with the Unreal Matinee Editor
Exercise – creating a simple matinee sequence
Summary

Book Details

ISBN 139781784398156
Paperback274 pages
Read More
From 2 reviews

Read More Reviews

Recommended for You

3D Game Design with Unreal Engine 4 and Blender Book Cover
3D Game Design with Unreal Engine 4 and Blender
$ 39.99
$ 28.00
Unity 5.x Cookbook Book Cover
Unity 5.x Cookbook
$ 43.99
$ 30.80
Learning C++ by Creating Games with UE4 Book Cover
Learning C++ by Creating Games with UE4
$ 26.99
$ 18.90
Unreal Engine 4.X By Example Book Cover
Unreal Engine 4.X By Example
$ 39.99
$ 28.00
Building an RPG with Unreal 4.x Book Cover
Building an RPG with Unreal 4.x
$ 39.99
$ 28.00
Building a Game with Unity and Blender Book Cover
Building a Game with Unity and Blender
$ 35.99
$ 25.20