Learning Unity Android Game Development

More Information
Learn
  • Set up the development environment when working with both Unity and Android
  • Import and work with the basic blocks of a game such as meshes, materials, and animations
  • Utilize particles and sound effects to provide feedback to the player
  • Adjust camera effects and game logic to create 2D games
  • Interface with touch and tilt inputs to create custom control systems
  • Create custom graphical interfaces and control elements
  • Leverage pathfinding to get intelligently moving characters
  • Illuminate scenes dynamically using lightmaps

 

About

Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.

Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.

With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.

Features
  • Leverage the new features of Unity 5 for the Android mobile market with hands-on projects and real-world examples
  • Create comprehensive and robust games using various customizations and additions available in Unity such as camera, lighting, and sound effects
  • Precise instructions to use Unity to create an Android-based mobile game
Page Count 338
Course Length 10 hours 8 minutes
ISBN 9781784394691
Date Of Publication 27 Apr 2015

Authors

Thomas Finnegan

Thomas Finnegan graduated from Brown College in 2010, and he now works as a freelance game developer. Since 2010, he has worked on everything from mobile platforms to web development, and he has even worked with experimental devices. His past clients include Carmichael Lynch, Coleco, and Subaru. His most recent project is Battle Box 3D, a virtual tabletop. Currently, he teaches game development at the Minneapolis Media Institute in Minnesota.