Learning Unity Android Game Development

Harness Unity for Android game development - follow this game development tutorial and learn how to build mobile games with the industry-leading game engine

Learning Unity Android Game Development

Thomas Finnegan

3 customer reviews
Harness Unity for Android game development - follow this game development tutorial and learn how to build mobile games with the industry-leading game engine
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Book Details

ISBN 139781784394691
Paperback338 pages

Book Description

Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.

Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the game's environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.

With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.

Table of Contents

Chapter 4: Setting the Stage – Camera Effects and Lighting

What You Will Learn

  • Set up the development environment when working with both Unity and Android
  • Import and work with the basic blocks of a game such as meshes, materials, and animations
  • Utilize particles and sound effects to provide feedback to the player
  • Adjust camera effects and game logic to create 2D games
  • Interface with touch and tilt inputs to create custom control systems
  • Create custom graphical interfaces and control elements
  • Leverage pathfinding to get intelligently moving characters
  • Illuminate scenes dynamically using lightmaps

 

Authors

Table of Contents

Chapter 4: Setting the Stage – Camera Effects and Lighting

Book Details

ISBN 139781784394691
Paperback338 pages
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