About This Book
- Dive into 2D game development with no previous experience
- Learn how to use the new Unity 2D toolset
- Create and deploy your very own 2D game with confidence.
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.