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Learning ShiVa3D Game Development

Wade Tracy

Get a grip on ShiVa3D mobile game development with this step-by-step, hands-on tutorial with this book and ebook.
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Book Details

ISBN 139781849693509
Paperback166 pages

About This Book

  • Step-by-step hands-on introduction, perfect for those just getting started in mobile development
  • Use the StoneScript scripting language to handle object interactions and game events
  • Use the ShiVa editor to create special effects, realistic physics, and level design

Who This Book Is For

This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to  learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning.

Table of Contents

Chapter 1: Getting Started
System requirements
Downloading ShiVa3D
Installing ShiVa3D
The ShiVa editor
Creating a project
Making a scene
Importing models
Editing the scene
Adding intelligence
Chapter 2: Editor Fundamentals
The ShiVa3D editor
The Modules
Adding new materials
Adding sounds
Chapter 3: Behaviors and Scripting
Lua syntax
ShiVa3D Application Programming Interface
Scripting in use
Filling in the scene
Chapter 4: Physics and the Environment
Dynamic objects
Collider objects
The physical setup
Chapter 5: Lighting and Special Effects
Particle effects
Ambient settings
Chapter 6: Menus and Overlays
Game states
The HUD Editor window
Adding menus
Game overlays
Game over
Chapter 7: Deploying to a Device
Mobile device considerations
ShiVa Authoring Tool
Installing the tools
Configuring the project
Deploying the game

What You Will Learn

  • Creating a mobile game in ShiVa3D
  • Using the editor and the modules available
  • Handling game and user generated events
  • Learning ShiVa’s scripting language - StoneScript
  • Configuring object physics and sensors
  • Creating special effects such as fire and vapor trails
  • Using UI elements such as buttons and indicators
  • Deploying your game to an Android device
  • Additional resources for learning game development and creating game assets

In Detail

Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers have to be able to react quickly to the market. ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games.

"Learning ShiVa3D Game Development" is a simple, hands-on guide to the key features of the ShiVa3D game engine that will enable you to get up and running with your mobile game ideas. Learning ShiVa3D Game Development will make it possible to easily develop your game once, but publish it to most of the popular mobile platforms.

This book specifically targets the key features of ShiVa3D that will enable you to create games quickly. It will take you through designing game components in the editor and provide detailed explanations for every line of scripting used.

You’ll look at how the modular nature of the editor allows you to do everything from scripting, to complex physics interactions, to special effects with only a few adjustments to pre-configured settings. We will see how to deal with input from the keyboard, mouse, or touchscreen as well as how to add sound effects and music to a game. You will get to actually play your game as you learn to deploy a game to an Android phone. If you are looking for a way to make your game ideas a reality, then this is the book for you.

By the end of this book, you would have learnt everything you need to know to create your own mobile game that can then be deployed just about anywhere.


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