About This Book
- Learn everything you need to know about PhysX programming from scratch
- Master the most advanced features of the PhysX Physics Engine
- Code examples are included in each chapter to help you learn quickly and efficiently
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This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don’t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.