About This Book
- Learn everything you need to know about PhysX programming from scratch
- Master the most advanced features of the PhysX Physics Engine
- Code examples are included in each chapter to help you learn quickly and efficiently
DevOps requires you to know many facets of people and technology. If you're interested in starting your journey into the world of DevOps, then take the time to know what you are getting yourself into, be ready to put in some work, and be ready to push out of your comfort zone
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This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don’t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.