About This Book
- Learn everything you need to know about PhysX programming from scratch
- Master the most advanced features of the PhysX Physics Engine
- Code examples are included in each chapter to help you learn quickly and efficiently
In the course of this 3 part article series, you will learn how to write a simple 3D space shooter game with Three.js. In this Part 2, we will add the spaceship and the asteroids for our game.
Added to Cart
You don't have anything in your cart right now.
Free shipping on print orders for US, UK, Europe and selected Asian countries
Enjoy full and instant access to over 3000 books and videos – you’ll find everything you need to stay ahead of the curve and make sure you can always get the job done.
This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don’t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.