About This Book
- Learn everything you need to know about PhysX programming from scratch
- Master the most advanced features of the PhysX Physics Engine
- Code examples are included in each chapter to help you learn quickly and efficiently
Say you want to build a remote controlled robot or a surveillance camera using your Raspberry Pi. What is the best method of transmitting the live footage to your screen? If only there was a program that could do this in a simple way while not frying your Pi. Fortunately, there is a program called mjpg-streamer to save the day, and in this post you'll learn how to use it.
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This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don’t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.