Learning Physics Modeling with PhysX
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About This Book
- Learn everything you need to know about PhysX programming from scratch
- Master the most advanced features of the PhysX Physics Engine
- Code examples are included in each chapter to help you learn quickly and efficiently
Who This Book Is For
This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don’t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.