Learning NGUI for Unity

More Information
  • Build customizable 2D and 3D in-game user interfaces
  • Use NGUI to save options, implement volume modification, launch animations, and change variables
  • Enhance your UI using draggable panels, animations, content alignment, and localization
  • Implement your own sprites and fonts to customize your user interface
  • Move elements through code and handle collisions to create a game
  • Create an effective and user-friendly cross-platform main menu
  • Deal with different screen sizes and aspect ratios

NGUI is a robust UI system both powerful and optimized. It is an effective plugin for Unity, which gives you the power to create beautiful and complex user interfaces while reducing performance costs.

This book is a practical tutorial that will guide you through creating a fully functional and localized main menu along with 2D and 3D in-game user interfaces. The book starts by teaching you about NGUI's workflow and creating a basic UI, before gradually moving on to building widgets and enhancing your UI. You will then switch to the Android platform to take care of different issues mobile devices may encounter. By the end of this book, you will have the knowledge to create ergonomic user interfaces for your existing and future PC or mobile games and applications developed with Unity 3D and NGUI.

  • Get to grips with NGUI for both PC and mobile devices
  • Create fully functional 2D and 3D cross-platform user interfaces
  • A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games
Page Count 360
Course Length 10 hours 48 minutes
ISBN 9781783552979
Date Of Publication 29 Dec 2014


Charles Pearson

Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France.

This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin.

With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and     Xbox One projects as a freelance Unity 3D developer and game designer.