Learning iOS 8 Game Development Using Swift

Create robust and spectacular 2D and 3D games from scratch using Swift – Apple's latest and easy-to-learn programming language

Learning iOS 8 Game Development Using Swift

Siddharth Shekar

Create robust and spectacular 2D and 3D games from scratch using Swift – Apple's latest and easy-to-learn programming language
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Book Details

ISBN 139781784393557
Paperback366 pages

Book Description

Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from the absolute basics such as the Xcode interface and takes you all the way to Swift programming.

You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.

Table of Contents

What You Will Learn

  • Learn Apple's latest programming language—Swift
  • Acquaint yourself with the Xcode interface
  • Create stunning games with SpriteKit and SceneKit
  • Understand the basics of graphics programming
  • Intensify your gameplay experience by learning how to add customized sound
  • Develop highly interactive games using animation, sound, collision detection, particle systems, and shaders
  • Package and publish games on the Apple App Store

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Book Details

ISBN 139781784393557
Paperback366 pages
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