Learning Game Physics with Bullet Physics and OpenGL
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About This Book
- Create your own physics simulations and understand the various design concepts of modern games
- Build a real-time complete game application, implementing 3D graphics and physics entirely from scratch
- Learn the fundamental and advanced concepts of game programming using step-by-step instructions and examples
Who This Book Is For
If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.