Learning Game AI Programming with Lua
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About This Book
- Focus on programming game AI rather than handling low-level resource management
- Bind Lua to build a script-based game AI using a C++ backend that provides hooks for graphics, physics, and resource handling
- A tutorial-based approach where AI functionalities are layered piece by piece to create fully functional AI
Who This Book Is For
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.
Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.