More Information
  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.

Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging
Page Count 342
Course Length 10 hours 15 minutes
ISBN 9781789532050
Date Of Publication 30 Mar 2019
writing-proper-c#" target="blank_"> Writing proper C#
Simple debugging
Variable syntax 
Type and value declarations
Type-only declarations
Access modifiers
Choosing a security level
time-for-action –-making-a-variable-private" target="blank_"> Time for action – making a variable private
Working with types
common-built-in-types" target="blank_"> Common built-in types
time-for-action-–-playing-with-different-types" target="blank_"> Time for action – playing with different types
Time for action – creating interpolated strings
Type conversions
Inferred declarations
Custom types
Types roundup
Naming variables
best-practices" target="blank_"> Best practices
Variable scope
Introducing operators
Arithmetic and assignments
time-for-action-–-executing-incorrect-type-operations" target="blank_"> Time for action – executing incorrect type operations
pop-quiz-#1-–-variables-and-types" target="blank_"> Pop quiz #1 – variables and types
Defining methods
basic-syntax" target="blank_"> Basic syntax
Modifiers and parameters
time-for-action-–-defining-a-simple-method" target="blank_"> Time for action – defining a simple method
Naming conventions
Methods are logic detours
specifying-parameters" target="blank_"> Specifying parameters
Assigning arguments
Time for action – adding method parameters
specifying-return-values" target="blank_"> Specifying return values
Time for action – adding a return type
Using return values
Time for action – capturing return values 
Hero's trial – methods as arguments
common-unity-methods" target="blank_"> Common Unity methods
The Start method
the-update-method" target="blank_"> The Update method
pop-quiz-#2-–-understanding-methods" target="blank_"> Pop quiz #2 – Understanding methods
summary" target="blank_"> Summary


Harrison Ferrone

Harrison Ferrone was born in Chicago, IL, and raised all over. Most days, you can find him creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.