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Learn Unity ML-Agents � Fundamentals of Unity Machine Learning

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  • Develop Reinforcement and Deep Reinforcement Learning for games.
  • Understand complex and advanced concepts of reinforcement learning and neural networks
  • Explore various training strategies for cooperative and competitive agent development
  • Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning.
  • Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration
  • Implement a simple NN with Keras and use it as an external brain in Unity
  • Understand how to add LTSM blocks to an existing DQN
  • Build multiple asynchronous agents and run them in a training scenario

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.

This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.

  • Learn how to apply core machine learning concepts to your games with Unity
  • Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games
  • Learn How to build multiple asynchronous agents and run them in a training scenario
Page Count 204
Course Length 6 hours 7 minutes
ISBN 9781789138139
Date Of Publication 29 Jun 2018


Micheal Lanham

Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas including games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.