Kinect in Motion – Audio and Visual Tracking by Example

A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface.

Kinect in Motion – Audio and Visual Tracking by Example

Starting
Clemente Giorio, Massimo Fascinari

A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface.
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Book Details

ISBN 139781849697187
Paperback112 pages

Book Description

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.

Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.

Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.

Table of Contents

Chapter 1: Kinect for Windows – Hardware and SDK Overview
Motion computing and Kinect
Hardware overview
Summary
Chapter 2: Starting with Image Streams
Color stream
Depth stream
Summary
Chapter 3: Skeletal Tracking
Tracking users
Default and Seated mode
Detecting simple actions
Summary
Chapter 4: Speech Recognition
Speech recognition
Tracking audio sources
Summary

What You Will Learn

  • Tune the captured color data stream to adjust the output to the environmental condition
  • Detect simple actions, such as arm movement, to raise events in your application
  • Debug and test your application to increase the quality of the software delivered
  • Track users wherever they are seated or standing so that your application can interact with the users
  • Capture sounds to convert the vocal input into application commands
  • Adjust the Kinect angle programmatically to optimize the view angle according to the user position and the environment characteristics

Authors

Table of Contents

Chapter 1: Kinect for Windows – Hardware and SDK Overview
Motion computing and Kinect
Hardware overview
Summary
Chapter 2: Starting with Image Streams
Color stream
Depth stream
Summary
Chapter 3: Skeletal Tracking
Tracking users
Default and Seated mode
Detecting simple actions
Summary
Chapter 4: Speech Recognition
Speech recognition
Tracking audio sources
Summary

Book Details

ISBN 139781849697187
Paperback112 pages
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