jMonkeyEngine 3.0 Cookbook
This book provides you with engaging hands-on game development tips that will keep the game we'll be developing in focus. Each chapter will provide insight into the how's, what's, and why's of jMonkeyEngine and game development step by step.
The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.
If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.
|Course Length||8 hours 56 minutes|
|Date Of Publication||12 Aug 2014|
|Previewing animations in SDK|
|Creating an animation manager control|
|Extending the animation control|
|Handling jump animations|
|Creating a custom animation - leaning|
|Creating a subanimation|
|Lip syncing and facial expressions|
|Location-dependent animation – edge check|
|Aligning feet with ground – inverse kinematics|