jMonkeyEngine 3.0 Cookbook

Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development.

jMonkeyEngine 3.0 Cookbook

Rickard Edén

2 customer reviews
Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development.
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Book Details

ISBN 139781783286478
Paperback298 pages

Book Description

This book provides you with engaging hands-on game development tips that will keep the game we'll be developing in focus. Each chapter will provide insight into the how's, what's, and why's of jMonkeyEngine and game development step by step.

The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.

If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.

Table of Contents

What You Will Learn

  • Make an online game with the SpiderMonkey framework
  • Design dynamic and attractive GUIs with NiftyGUI
  • Create cutscenes and smooth camera rides with cinematics
  • Build AI that sees, follows, and finds its way through the game world
  • Use Bullet physics to build a more dynamic game world
  • Explore useful tips on taking your game project to the next level
  • Develop a more maintainable project by using Controls and AppStates

Authors

Table of Contents

Book Details

ISBN 139781783286478
Paperback298 pages
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