jMonkeyEngine 3.0 : Beginner's Guide

Whether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun – it makes light work of learning.

jMonkeyEngine 3.0 : Beginner's Guide

Ruth Kusterer

1 customer reviews
Whether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun – it makes light work of learning.
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Book Details

ISBN 139781849516464
Paperback352 pages

Book Description

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine’s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze.

"jMonkeyEngine 3.0 Beginner’s Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.

From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.

You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.

From Zero to Hero, start your journey to make your game idea a reality.

Table of Contents

What You Will Learn

  • Create your own worlds and populate them with mobile characters, cities, physical objects, natural landscapes or beautiful under-water scenes.
  • Add cool sounds and awesome visual effects to draw the player into your interactive world.
  • Design textured materials and use light and shadow to bring out your game’s unique atmosphere.
  • Make players shoot, select items, walk or look round by registering and handling user input.
  • Keep track of the game state and determine how each character makes decisions and responds to attacks.
  • Make the most of the integrated physics engine and create fast-paced car races, bowling, sports, pool and billiards games.
  • Understand client-server messaging and create multi-player online games that communicate over a network.

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Table of Contents

Book Details

ISBN 139781849516464
Paperback352 pages
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