Irrlicht 1.7 Realtime 3D Engine Beginner's Guide

With your C++ skills and our writers’ know-how, you’re well on your way to using the Irrlicht Engine for your 2D and 3D applications. No prior knowledge of Irrlicht needed – this book goes from installation to deployment.

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide

Johannes Stein, Aung Sithu Kyaw

2 customer reviews
With your C++ skills and our writers’ know-how, you’re well on your way to using the Irrlicht Engine for your 2D and 3D applications. No prior knowledge of Irrlicht needed – this book goes from installation to deployment.
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Book Details

ISBN 139781849513982
Paperback272 pages

Book Description

The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.

Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment.

Table of Contents

What You Will Learn

  • Set up Irrlicht on different platforms
  • Create your very first empty application using different platforms and IDEs
  • Apply textures to meshes, load, and access them
  • Add and manipulate images
  • Change the graphical layout of the user interface
  • Learn about data types to access objects in a 3D space and facilitate the workflow
  • Manipulate and manage scenes
  • Set up a custom node and animate it using Node Animator
  • Learn how to move the camera
  • Add prefabricated and custom cameras
  • Add, manage, and manipulate lights
  • Create eye-candy effects with particle systems
  • Handle data and files with Irrlicht
  • Implement shaders for complex effects
  • Deploy your application

Authors

Table of Contents

Book Details

ISBN 139781849513982
Paperback272 pages
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