iOS Game Development By Example

Learn how to develop an ace game for your iOS device, using Sprite Kit
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iOS Game Development By Example

Samanyu Chopra

1 customer reviews
Learn how to develop an ace game for your iOS device, using Sprite Kit

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Book Details

ISBN 139781785284694
Paperback220 pages

Book Description

Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor.

Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue.

Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine.

Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development.

By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform.

Table of Contents

Chapter 1: An Introduction to Sprite Kit
What's new in iOS 8?
Getting to know Swift
Getting to know Sprite Kit
Advantages of Sprite Kit
Elements of Sprite Kit
Features of Sprite Kit
Setting up a project
Result
Summary
Chapter 2: Scenes in Sprite Kit
Device orientation in Sprite Kit
Orientation in our project
Revisiting project elements
Adjusting the project
What is a scene?
Coordinate system
Creating a scene
Creating a node tree
Drawing order for a node tree
Adding the first scene in our game
Adding another scene to our game
A transition from one scene to another
Setting animation play during transition
Creating transition objects
Adding transition in our game
Summary
Chapter 3: Sprites
SKSpriteNode
The properties of SKSpriteNode
Adding a sprite without using textures
Working with texture objects
Preloading textures into memory
Summary
Chapter 4: Nodes in Sprite Kit
All you need to know about nodes
Creating subclasses for our Platformer game
Summary
Chapter 5: Physics in Sprite Kit
Simulating physics in Sprite Kit
SKPhysicsBody
Summary
Chapter 6: Animating Sprites, Controls, and SceneKit
Animating nodes
Creating actions
Adding controls in Sprite Kit
An introduction to SceneKit
Adding animations and controls in our Platformer game
Summary
Chapter 7: Particle Effects and Shaders
Particle effects
The SKEmitter node
Creating the particle effect
Shaders
Summary
Chapter 8: Handling Multiple Scenes and Levels
Optimizing game levels
Adding levels in our Platformer game
Adding the pause functionality
Adding the NODE MENU button
Summary
Chapter 9: Performance Enhancement and Extras
Performance enhancement
Measuring performance with instruments
A scoring system in a game
Adding sound into a game
Animation frames using SKTexture
Summary
Chapter 10: Revisiting Our Game and More on iOS 9
A recap on the development process of our Platformer game
Working further on the Platformer game
An introduction to Game Center
What's new in iOS 9
Summary

What You Will Learn

  • Learn about the Sprite Kit game engine and create indie games in no time
  • Set sail on the quest of game development career by successfully creating a runner game
  • Know more about the IDE provided by Apple for game development – Xcode
  • Get an overview of Apple’s latest programming language, Swift
  • Discover the functionalities of scenes and nodes in a game
  • Explore how physics bodies work and how to add this feature into your game
  • Grasp knowledge of particle effect and shaders
  • Add a scoring system into your game to visualize high scores

Authors

Table of Contents

Chapter 1: An Introduction to Sprite Kit
What's new in iOS 8?
Getting to know Swift
Getting to know Sprite Kit
Advantages of Sprite Kit
Elements of Sprite Kit
Features of Sprite Kit
Setting up a project
Result
Summary
Chapter 2: Scenes in Sprite Kit
Device orientation in Sprite Kit
Orientation in our project
Revisiting project elements
Adjusting the project
What is a scene?
Coordinate system
Creating a scene
Creating a node tree
Drawing order for a node tree
Adding the first scene in our game
Adding another scene to our game
A transition from one scene to another
Setting animation play during transition
Creating transition objects
Adding transition in our game
Summary
Chapter 3: Sprites
SKSpriteNode
The properties of SKSpriteNode
Adding a sprite without using textures
Working with texture objects
Preloading textures into memory
Summary
Chapter 4: Nodes in Sprite Kit
All you need to know about nodes
Creating subclasses for our Platformer game
Summary
Chapter 5: Physics in Sprite Kit
Simulating physics in Sprite Kit
SKPhysicsBody
Summary
Chapter 6: Animating Sprites, Controls, and SceneKit
Animating nodes
Creating actions
Adding controls in Sprite Kit
An introduction to SceneKit
Adding animations and controls in our Platformer game
Summary
Chapter 7: Particle Effects and Shaders
Particle effects
The SKEmitter node
Creating the particle effect
Shaders
Summary
Chapter 8: Handling Multiple Scenes and Levels
Optimizing game levels
Adding levels in our Platformer game
Adding the pause functionality
Adding the NODE MENU button
Summary
Chapter 9: Performance Enhancement and Extras
Performance enhancement
Measuring performance with instruments
A scoring system in a game
Adding sound into a game
Animation frames using SKTexture
Summary
Chapter 10: Revisiting Our Game and More on iOS 9
A recap on the development process of our Platformer game
Working further on the Platformer game
An introduction to Game Center
What's new in iOS 9
Summary

Book Details

ISBN 139781785284694
Paperback220 pages
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From 1 reviews

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