Intermediate Coding Concepts with Unreal Engine 4 [Video]

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Intermediate Coding Concepts with Unreal Engine 4 [Video]

Dr. Alireza Tavakkoli

Explore the features and possibilities of Unreal Engine programming with C++
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Video Details

ISBN 139781788395403
Course Length2 hours and 12 minutes

Video Description

In this course, you will learn intermediate concepts in Unreal Engine 4 C++ programming. You will be exposed to Unreal Engine 4 event handling, class communications, input systems, and other concepts by utilizing the C++ programming language in UE4. UE4 is among the most comprehensive and advanced game engines on the market. Along with the C++ programming language, this title will enable you to implement efficient games with unparalleled performance. This title is structured to cover intermediate concepts in UE4 game programming to further explore how actors and classes communicate, events are handled in the engine, and interactivity can be implemented using the UE4's collision and input system.

Style and Approach

This video offers a practical, step-by–step, recipe-based approach where your everyday problems will be solved by practical examples.

Table of Contents

Event Handling and Delegates
The Course Overview
Implementing Event Handlers with Virtual Functions
Introduction to Delegates
Introduction to Delegates (Continued)
Programming Custom Events
Using Input and Collision
Using Axis and Action Mapping
Implementing Object Collisions
Implementing Object Collisions (Continued)
Implementing Object Collisions(Continued)
Class Communication
UInterface and Its Implementation
Exposing UInterface to Blueprint
Implementing Interaction Systems

What You Will Learn

  • Delegates and Events in UE4
  • Programming Event Handlers
  • Working the UE4 Input and Collision System
  • Implementing Actor Object Collision
  • Implementing Axis and Action Mapping
  • Interfaces and Class Communication
  • Implementing Interfaces in UE4

Authors

Table of Contents

Event Handling and Delegates
The Course Overview
Implementing Event Handlers with Virtual Functions
Introduction to Delegates
Introduction to Delegates (Continued)
Programming Custom Events
Using Input and Collision
Using Axis and Action Mapping
Implementing Object Collisions
Implementing Object Collisions (Continued)
Implementing Object Collisions(Continued)
Class Communication
UInterface and Its Implementation
Exposing UInterface to Blueprint
Implementing Interaction Systems

Video Details

ISBN 139781788395403
Course Length2 hours and 12 minutes
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