HTML5 Games Development by Example: Beginner's Guide

Learn HTML5 game development with this collection of 6 game development projects, and start creating your own fun games for the browser with HTML5 and CSS3

HTML5 Games Development by Example: Beginner's Guide

Makzan

Learn HTML5 game development with this collection of 6 game development projects, and start creating your own fun games for the browser with HTML5 and CSS3
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Book Details

ISBN 139781849691260
Paperback352 pages

Book Description

HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, and tablets – including iPhones and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!

The book will show you how to use latest HTML5 and CSS3 web standards to build card games, drawing games, physics games and even multiplayer games over the network. With the book you will build 6 example games with clear step-by-step tutorials.

HTML5, CSS3 and related JavaScript API is the latest hot topic in Web. These standards bring us the new game market, HTML5 Games. With the new power from them, we can design games with HTML5 elements, CSS3 properties and JavaScript to play in browsers.

The book divides into 9 chapters with each one focusing on one topic. We will create 6 games in the book and specifically learn how we draw game objects, animate them, adding audio, connecting players and building physics game with Box2D physics engine.

Table of Contents

What You Will Learn

  • Start nice and simple: build a traditional Ping Pong game with two players playing in one computer
  • Create a CSS3-driven card game with transform and 3D flipping effects
  • Use the Canvas with multiple layers and the Drawing API to create a string untangle game
  • Frame-by-frame animation with sprite sheets
  • Create HTML5 game audio, and build a piano-based musical game
  • Store game data persistently using local storage
  • Building real-time network multiplayer games
  • Adding physics to your canvas games using the Box2D physics engine

Authors

Table of Contents

Book Details

ISBN 139781849691260
Paperback352 pages
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