HTML5 Game Development with GameMaker

Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

HTML5 Game Development with GameMaker

Progressing
Jason Lee Elliott

Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game
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Book Details

ISBN 139781849694100
Paperback364 pages

About This Book

  • Build browser-based games and share them with the world
  • Master the GameMaker Language with easy to follow examples
  • Every game comes with original art and audio, including additional assets to build upon each lesson.

Who This Book Is For

This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

Table of Contents

Chapter 1: Getting to Know the Studio with Your First Game
Making HTML game development easy
Setting up the software
Our first look at the Studio
Exploring the resource editors
Tools for debugging your games
Summary
Chapter 2: Triple 'A' Games: Art and Audio
Manufacturing art assets
Importing sprite sheets
Introducing the image editor
Animating and creating sprites
Manufacturing audio
Using the GM:S Audio engine
Raising the quality bar
Summary
Chapter 3: Shoot 'em Up: Creating a Side-scrolling Shooter
Coding conventions
Building the player
Constructing three little enemies
Controlling the game with the Overlord
Dealing with the life and death of the player
Drawing the user interface
Adding the finishing details to the game
Summary
Chapter 4: The Adventure Begins
Creating animated characters
Navigating between rooms
Bringing enemies to life
Adding finishing details to the game
Summary
Chapter 5: Platform Fun
Structuring systems-based code
Building the player
Setting up the room
Building a boss battle
Winding it up
Summary
Chapter 6: Toppling Towers
Understanding the physics engine
Building a tower toppling game
Adding in the collision sounds
Building the demolition equipment
Completing the game
Summary
Chapter 7: Dynamic Front Ends
Setting up the rooms
Rebuilding the HUD
Adding risk and reward to destruction
Adding introductory text to each level
Saving the player's progress
Summary
Chapter 8: Playing with Particles
Introducing particle effects
Adding particle effects to the game
Summary
Chapter 9: Get Your Game Out There
Releasing a game on your own site
Integrating with Facebook
Tracking the game with Flurry Analytics
Making money with your games
Summary

What You Will Learn

  • Create great web based and social networking games, including games for Facebook, no experience is needed
  • Implement Pathfinding and Artificial Intelligence
  • Make games in various genres using the GameMaker Language
  • Explore and appreciate the most popular mobile games genre, Physics based games
  • Add unlockable levels, equipment and inventories
  • Create amazing particle effects for any game
  • Publish your games online, play with friends on Facebook

In Detail

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.

HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker’s powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level.

The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.

Authors

Table of Contents

Chapter 1: Getting to Know the Studio with Your First Game
Making HTML game development easy
Setting up the software
Our first look at the Studio
Exploring the resource editors
Tools for debugging your games
Summary
Chapter 2: Triple 'A' Games: Art and Audio
Manufacturing art assets
Importing sprite sheets
Introducing the image editor
Animating and creating sprites
Manufacturing audio
Using the GM:S Audio engine
Raising the quality bar
Summary
Chapter 3: Shoot 'em Up: Creating a Side-scrolling Shooter
Coding conventions
Building the player
Constructing three little enemies
Controlling the game with the Overlord
Dealing with the life and death of the player
Drawing the user interface
Adding the finishing details to the game
Summary
Chapter 4: The Adventure Begins
Creating animated characters
Navigating between rooms
Bringing enemies to life
Adding finishing details to the game
Summary
Chapter 5: Platform Fun
Structuring systems-based code
Building the player
Setting up the room
Building a boss battle
Winding it up
Summary
Chapter 6: Toppling Towers
Understanding the physics engine
Building a tower toppling game
Adding in the collision sounds
Building the demolition equipment
Completing the game
Summary
Chapter 7: Dynamic Front Ends
Setting up the rooms
Rebuilding the HUD
Adding risk and reward to destruction
Adding introductory text to each level
Saving the player's progress
Summary
Chapter 8: Playing with Particles
Introducing particle effects
Adding particle effects to the game
Summary
Chapter 9: Get Your Game Out There
Releasing a game on your own site
Integrating with Facebook
Tracking the game with Flurry Analytics
Making money with your games
Summary

Book Details

ISBN 139781849694100
Paperback364 pages
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