More Information
  • Learn the newest features and tools in Unity 2019
  • Learn about the Scriptable Render Pipeline and how to use it to develop a customized render loop
  • Make your game look unique using shaders, effects, and post-processing stack
  • Create cool particle effects and patterns to add extra effect just like toppings on the pizza
  • Enhance your games and applications with VFX graphs to create real-time visual effects in Unity

Do you have a unique visual style for your game in your mind? And you don’t want to learn coding to write shaders or create a fancy particle effect? No problem! Unity 2019 has come up with exciting features to add shaders and effects to your 2D or 3D games without writing a single line of code. It’s the world’s leading cross-platform game engine and has helped create about half of the world’s games.

In this course, you will learn how to create shaders and cool particle effects with Unity 2019’s new features and tools. It will start with an introduction to the new features in Unity 2019 and then deep dive into Scriptable Render Pipeline, Shader Graph and Visual Effects Graph with its hands-on application on 2D and 3D scenes. You will also learn about all the post-processing stack effects with examples.

By the end of this course, you will be able to create stunning visual effects that can be used in your games and high-quality graphics.

The code bundle for this video course is available at -

  • Covers the latest visual features introduced in Unity 2019 (e.g the new render pipeline and visual effects creation tools)
  • Create unique visuals and effects for games and applications without writing a single line of code.
  • Learn all techniques and tools available through the Unity interface without using third-party software
Course Length 2 hours 24 minutes
ISBN 9781838823399
Date Of Publication 18 Oct 2019


Anton Semchenko

Anton Semchenko is an experienced Unity3D developer. He has worked exclusively with Unity3D for the past six years. During these years, he worked mostly on VR/AR projects. In his free time, he developed two games in Unity. Received “The Best Design” award and “The Best Game” award for one of his games. Having graduated from physics, he is a self-taught programmer and as such he knows what makes a course exciting or boring, practical or useless. Previously worked on Unity Game Development in 4 hours course (