About This Book
- A comprehensive guide for terrain creation
- Step-by-step walkthrough of Grome 3.1 and toolset
- Export terrains to Unity3D, UDK, and Ogre3D
DevOps requires you to know many facets of people and technology. If you're interested in starting your journey into the world of DevOps, then take the time to know what you are getting yourself into, be ready to put in some work, and be ready to push out of your comfort zone
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If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.