Getting Started with Unity 5

Leverage the power of Unity 5 to create amazing 3D games

Getting Started with Unity 5

Dr. Edward Lavieri

1 customer reviews
Leverage the power of Unity 5 to create amazing 3D games
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Book Details

ISBN 139781784398316
Paperback184 pages

Book Description

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.

Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.

Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.

Table of Contents

Chapter 1: Getting Jiggy with the Unity Interface
Why Unity?
Getting your hands on Unity
Projects
Layouts
Views
Transform tools
Cameras
Summary
Chapter 2: Creating the Game Environment
Game design
Terrain
Additional environmental features
Summary
Chapter 3: Working with Assets
Assets
Asset packages
Unity Asset Store
Adding assets to your game
Using Blender to create assets for your game
Summary
Chapter 4: Animating the Game Characters
Animation basics
Character controllers
Animating player characters
Previewing animations
Creating animation clips
Summary
Chapter 5: Scripting the Game
C# programming primer
Using MonoDevelop
Scripting with C# in Unity
Scripting our game
Summary
Chapter 6: Adding a Graphical User Interface
An overview of GUI
Unity 5's UI system
HUD
Mini-maps
Game navigation
Summary
Chapter 7: Polishing and Optimizing the Game
Sight and sound
Rendering options
Optimizing scripts
Summary
Chapter 8: What's Next?
Improving our game
Project management
Development concepts
Advanced topics
Summary

What You Will Learn

  • Create, organize, and manage your game project with the Unity interface
  • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
  • Import and use custom assets and asset packages to add characters to your game
  • Review existing animations and create custom animation clips to bring your game characters to life
  • Build custom scripts to make your game characters interactive
  • Add a graphical user interface to your game to enable easy user interaction
  • Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations
  • Customize your game with sound effects, shadows, lighting effects, and rendering options

Authors

Table of Contents

Chapter 1: Getting Jiggy with the Unity Interface
Why Unity?
Getting your hands on Unity
Projects
Layouts
Views
Transform tools
Cameras
Summary
Chapter 2: Creating the Game Environment
Game design
Terrain
Additional environmental features
Summary
Chapter 3: Working with Assets
Assets
Asset packages
Unity Asset Store
Adding assets to your game
Using Blender to create assets for your game
Summary
Chapter 4: Animating the Game Characters
Animation basics
Character controllers
Animating player characters
Previewing animations
Creating animation clips
Summary
Chapter 5: Scripting the Game
C# programming primer
Using MonoDevelop
Scripting with C# in Unity
Scripting our game
Summary
Chapter 6: Adding a Graphical User Interface
An overview of GUI
Unity 5's UI system
HUD
Mini-maps
Game navigation
Summary
Chapter 7: Polishing and Optimizing the Game
Sight and sound
Rendering options
Optimizing scripts
Summary
Chapter 8: What's Next?
Improving our game
Project management
Development concepts
Advanced topics
Summary

Book Details

ISBN 139781784398316
Paperback184 pages
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