Getting Started with Unity 2D Game Development [Video]

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Getting Started with Unity 2D Game Development [Video]

Dr. Ashley Godbold

Get started with Unity by making classic games and improve your 2D game development skills.

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Video Details

ISBN 139781787120884
Course Length1 hour 56 Minutes

Video Description

This video will help you build 2D games in Unity using the engine's 2D technologies based on Version 5.x.

You will be shown how to get up-and-running with Unity 5.4.1, including the basic steps to choose the appropriate edition and install the software. You will also be shown how to find older versions of Unity and learn about the key differences compared to previous versions.

To start with, you will learn the introductory information needed to work in Unity 2D game development. The video describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects via code, and explains the basics of the User Interface. It then covers the very first game genre—text adventure—and you will go on to create an example of this with the various elements discussed earlier in the chapter.

Once you reach the end and have produced a text adventure game, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!

Style and Approach

This video takes a step-by-step, practical, tutorial-style approach. The steps are accompanied by examples, and all the intermediate steps are clearly explained. The focus of this video is on advanced topics so that your game looks awesome and performs efficiently.

Table of Contents

Starting a 2D Project
The Course Overview
Creating a New 2D Project
Asset Organization
Creating Scenes
Sprites Overview
Sprite Import Settings
Sprite Editor
Sprite Renderer
Sorting Layers
Overview of Writing Code for 2D Games
Add order in sorting layer
Classes, Variables, and Functions
Accessing Components and Other Scripts
User Interface Overview
UI Canvas and Panels
UI Text and Images
UI Layout and Recttransform
UI Buttons
UI Event System
Game #1: Text Adventure
Planning the Adventure
Loading Scenes
UI That Displays Through All Scenes

What You Will Learn

  • Start a project and develop an appropriate folder structure
  • Create and save scenes
  • Import sprites and effectively manipulate sprite sheets
  • Learn the basics of writing C# code in Mono Develop
  • Access components and scripts in objects within a scene
  • Create effective User Interfaces for various platforms, including the mobile arena
  • Navigate between scenes
  • Create a text adventure game

Authors

Table of Contents

Starting a 2D Project
The Course Overview
Creating a New 2D Project
Asset Organization
Creating Scenes
Sprites Overview
Sprite Import Settings
Sprite Editor
Sprite Renderer
Sorting Layers
Overview of Writing Code for 2D Games
Add order in sorting layer
Classes, Variables, and Functions
Accessing Components and Other Scripts
User Interface Overview
UI Canvas and Panels
UI Text and Images
UI Layout and Recttransform
UI Buttons
UI Event System
Game #1: Text Adventure
Planning the Adventure
Loading Scenes
UI That Displays Through All Scenes

Video Details

ISBN 139781787120884
Course Length1 hour 56 Minutes
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