Getting Started with Unity
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About This Book
- Use basic AI techniques to bring your game to life
- Learn how to use Mecanim; create states and manage them through scripting
- Use scripting to manage the graphical interface, collisions, animations, persistent data, or transitions between scenes
Who This Book Is For
"Getting Started with Unity" is for 3D game developers who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.