Getting Started with UDK

Unreal Development Kit (UDK) is a free but powerful game engine – ideal for hobbyists – and this tutorial is all you need to get started. Includes a walkthrough in building your own tower defense game.
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Getting Started with UDK

John P. Doran

Unreal Development Kit (UDK) is a free but powerful game engine – ideal for hobbyists – and this tutorial is all you need to get started. Includes a walkthrough in building your own tower defense game.
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Book Details

ISBN 139781849699815
Paperback140 pages

Book Description

UDK, the free version of the popular and award-winning Unreal 3 Engine, is an amazing and powerful tool to use for projects of any kind. You can use it to create high-quality games and make your dream games a reality.

UDK can be a little intimidating based on the level of games it has contributed to the ever growing and ever exciting world of gaming. Overcome all your apprehensions with this step-by-step guide and build a complete project within the Unreal Development Kit with unique gameplay, custom menus, and a triple A rated finish

This book will help you create a custom tower defense game within UDK, even if you have absolutely no prior knowledge of UDK game development.

In next to no time, you will learn how to create any kind of environment within UDK. With your basic environment created, you will make use of simple visual scripting to create a tower defense game complete with enemies attacking in waves. We then finish off the game with custom menus and a Heads Up Display. The final step is to release your game into the wild and give others the excitement of playing it.

Table of Contents

Chapter 1: Augmenting the UDK
What we will achieve
Before we begin
Block out simple-level geometry
Using a third-person perspective
Summary
Chapter 2: Tower Defense
Spawning enemies
Enemies damaging the base
Creating/Spawning a single tower
Multiple towers made easy – prefabs
Summary
Chapter 3: Detailing Environments
Applying materials
Placing staircases
Adding in-level boundaries
Spawning weapons
Objective complete
Summary
Chapter 4: Finishing Touches
Obtaining Flash
Creating our main menu
Creating our HUD
Creating the main menu into UDK
Cooking and packaging our game
Taking the project to the next level
Summary

What You Will Learn

  • Learn tips and tricks to achieve what every gamer dreams about – their very own gaming environment
  • Create gameplay functionality such as enemy wave spawning and placeable towers using Kismet
  • Use Geometry Mode to greybox environments
  • Build multiple towers making use of Prefabs
  • Design visually stunning environments making use of materials and static meshes.
  • Place power-ups in your environment, such as weapons and health
  • Communicate between Flash to UDK and vice-versa through Kismet

Authors

Table of Contents

Chapter 1: Augmenting the UDK
What we will achieve
Before we begin
Block out simple-level geometry
Using a third-person perspective
Summary
Chapter 2: Tower Defense
Spawning enemies
Enemies damaging the base
Creating/Spawning a single tower
Multiple towers made easy – prefabs
Summary
Chapter 3: Detailing Environments
Applying materials
Placing staircases
Adding in-level boundaries
Spawning weapons
Objective complete
Summary
Chapter 4: Finishing Touches
Obtaining Flash
Creating our main menu
Creating our HUD
Creating the main menu into UDK
Cooking and packaging our game
Taking the project to the next level
Summary

Book Details

ISBN 139781849699815
Paperback140 pages
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