About This Book
- Learn the basic principles of game development for the OUYA console
- Get to know the business model, content types, and specifications of the OUYA console
- Develop your first project for the OUYA console
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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If you want to explore the development of games for the OUYA console, this is the book for you. From beginners to advanced users, the book allows developers to address various issues related to development projects for the OUYA console.