Getting Started with C++ Audio Programming for Game Development

Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.

Getting Started with C++ Audio Programming for Game Development

David Gouveia

2 customer reviews
Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.
Packt Subscription
FREE
$9.99/m after trial
eBook
$16.80
RRP $23.99
Save 29%
Print + eBook
$39.99
RRP $39.99
What do I get with a Packt subscription?
  • Exclusive monthly discount - no contract
  • Unlimited access to entire Packt library of 6500+ eBooks and Videos
  • 120 new titles added every month, on new and emerging tech
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
$0.00
$16.80
$39.99
$9.99 p/m after trial
RRP $23.99
RRP $39.99
Subscription
eBook
Print + eBook
Start a FREE 10-day trial

Frequently bought together


Getting Started with C++ Audio Programming for Game Development Book Cover
Getting Started with C++ Audio Programming for Game Development
$ 23.99
$ 16.80
GDI+ Application Custom Controls with Visual C# 2005 Book Cover
GDI+ Application Custom Controls with Visual C# 2005
$ 20.99
$ 14.70
Buy 2 for $31.50
Save $13.48
Add to Cart

Book Details

ISBN 139781849699099
Paperback116 pages

Book Description

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.

Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.

This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.

What You Will Learn

  • Design complex generative /interactive sounds
  • Simulate an environment with 3D audio and effects
  • Load and play audio files in several formats
  • Control audio playback and many sound parameters
  • Adapt an audio API to fit the needs of a game

Authors

Book Details

ISBN 139781849699099
Paperback116 pages
Read More
From 2 reviews

Read More Reviews

Recommended for You

GDI+ Application Custom Controls with Visual C# 2005 Book Cover
GDI+ Application Custom Controls with Visual C# 2005
$ 20.99
$ 14.70
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Book Cover
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
$ 15.99
$ 11.20
WebGL Game Development Book Cover
WebGL Game Development
$ 26.99
$ 18.90
Getting Started with UDK Book Cover
Getting Started with UDK
$ 14.99
$ 10.50
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Book Cover
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
$ 15.99
$ 11.20
SDL Trados Studio - A Practical Guide Book Cover
SDL Trados Studio - A Practical Guide
$ 13.99
$ 9.80