Getting Started with C++ Audio Programming for Game Development
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About This Book
- Add audio to your game using FMOD and wrap it in your own code
- Understand the core concepts of audio programming and work with audio at different levels of abstraction
- Work with a technology that is widely considered to be the industry standard in audio middleware
Who This Book Is For
This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.