GameMaker Programming By Example

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!
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GameMaker Programming By Example

Brian Christian, Steven Isaacs

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!
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Book Details

ISBN 139781785887963
Paperback212 pages

Book Description

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.

We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

Table of Contents

Chapter 1: Introduction to GameMaker: Studio
Choosing your version
The GameMaker: Studio interface
An example project
Summary
Chapter 2: Your First Game – Escape the Dungeon
Creating your Escape the Dungeon game
Summary
Chapter 3: Introducing the GameMaker Language
Remaking Escape the Dungeon in the GML
Summary
Chapter 4: Fun with Infinity and Gravity – An Endless Platformer
Creating an endless platformer
Summary
Chapter 5: Saving and Loading Data
Putting in a scoring system
Customizable controls
Summary
Chapter 6: A Multiplayer Sidescrolling Platformer
Sprite animation
Making your scrolling platformer scroll
Client/server multiplayer networking
Integrating Xbox gamepad support
Summary
Chapter 7: Programming a Scrolling Shooter
Creating the main ship
Creating the enemies
Programming a Boss AI
Particles
Summary
Chapter 8: Introducing the GameMaker: Studio Physics Engine
A physics game
The physics engine in a regular game
Summary
Chapter 9: Wrapping Up
Debugging
Helpful information on GameMaker
Summary

What You Will Learn

  • Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games
  • Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language
  • Create games with random elements for exciting gameplay
  • Use the basic GameMaker file I/O and encryption systems
  • Utilize the GameMaker networking functions to create multiplayer games
  • Give AI routines to your enemies to make challenging gameplay
  • Create particle systems to give your game exciting graphics
  • Understand the various debugging techniques available in GameMaker: Studio

Authors

Table of Contents

Chapter 1: Introduction to GameMaker: Studio
Choosing your version
The GameMaker: Studio interface
An example project
Summary
Chapter 2: Your First Game – Escape the Dungeon
Creating your Escape the Dungeon game
Summary
Chapter 3: Introducing the GameMaker Language
Remaking Escape the Dungeon in the GML
Summary
Chapter 4: Fun with Infinity and Gravity – An Endless Platformer
Creating an endless platformer
Summary
Chapter 5: Saving and Loading Data
Putting in a scoring system
Customizable controls
Summary
Chapter 6: A Multiplayer Sidescrolling Platformer
Sprite animation
Making your scrolling platformer scroll
Client/server multiplayer networking
Integrating Xbox gamepad support
Summary
Chapter 7: Programming a Scrolling Shooter
Creating the main ship
Creating the enemies
Programming a Boss AI
Particles
Summary
Chapter 8: Introducing the GameMaker: Studio Physics Engine
A physics game
The physics engine in a regular game
Summary
Chapter 9: Wrapping Up
Debugging
Helpful information on GameMaker
Summary

Book Details

ISBN 139781785887963
Paperback212 pages
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