GameMaker Game Programming with GML

More Information
Learn
  • Create script resources as well as custom scripts for events
  • Learn how to import, compress, and play sound effects and background music
  • Build particle effect systems to give games a little extra flare
  • Track and display user interface elements such as health and scoring
  • Program and interact with simple yet challenging artificial intelligence
  • Read player input from a variety of sources
  • Utilize alarms to create a clean series of events
  • Establish a finite state machine to track a character's current state
  • Complete easy and fun games from start to finish
About

GameMaker: Studio is a popular game engine used to publish games to a variety of platforms. Although GameMaker: Studio's drag-and-drop functionality makes creating games simple and fast, utilizing scripts can really help organize and speed up GameMaker's workflow exponentially.

This hands-on guide will help you build a strong foundation in programming in GameMaker Language by taking you through several example games. Knowledge gained by the end of the book can be applied so you can build your own line of exciting games.

Features
  • Write and utilize scripts to help organize and speed up your game production workflow
  • Display important user interface components such as score, health, and lives
  • Play sound effects and music, and create particle effects to add some spice to your projects
  • Learn how to script common game features: artificial intelligence, collision, reading input, and player feedback
  • Build your own example match-three puzzle and platform games
Page Count 350
Course Length 10 hours 30 minutes
ISBN 9781783559442
Date Of Publication 24 Apr 2014
Expanding the room – views
Adjusting view parameters
Preparing the game for obj_camera
Setting the environment – backgrounds
Introducing tiles
Summary

Authors

Matthew DeLucas

Matthew DeLucas has been a gameplay engineer with Schell Games in Pittsburgh, Pennsylvania for over five years. He has worked on a wide range of interactive projects for PC, Web, mobiles, and consoles. Matt has also released independent projects for PC and Xbox 360, such as Convextrix, a puzzle game, and Battle High, which is a fighting game series. Being a programmer and designer, Matthew has also participated in almost every official, 48-hour Global Game Jam, managing to help his team achieve success while experimenting with new ideas.

Matthew began his programming career in GameMaker: Studio and has become proficient with additional game engines, such as Gamebryo and Unity3D, and scripting languages such as C#, Python, Lua, and MaxScript for 3DS Max. Often, he chronicles his experiences with game production on his blog at www.mattrifiedgames.blogspot.com.

Matthew has had a desire to work in the game industry ever since he was young, and he enjoys all of the facets of game production—programming, design, and art. His favorite genres include platformer, puzzles, racing, and fighting games, all of which influence his designs.