GameMaker Game Programming with GML

Learn GameMaker Language programming concepts and script integration with GameMaker: Studio through hands-on, playable examples.

GameMaker Game Programming with GML

Matthew DeLucas

Learn GameMaker Language programming concepts and script integration with GameMaker: Studio through hands-on, playable examples.
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Book Details

ISBN 139781783559442
Paperback350 pages

Book Description

GameMaker: Studio is a popular game engine used to publish games to a variety of platforms. Although GameMaker: Studio's drag-and-drop functionality makes creating games simple and fast, utilizing scripts can really help organize and speed up GameMaker's workflow exponentially.

This hands-on guide will help you build a strong foundation in programming in GameMaker Language by taking you through several example games. Knowledge gained by the end of the book can be applied so you can build your own line of exciting games.

Table of Contents

What You Will Learn

  • Create script resources as well as custom scripts for events
  • Learn how to import, compress, and play sound effects and background music
  • Build particle effect systems to give games a little extra flare
  • Track and display user interface elements such as health and scoring
  • Program and interact with simple yet challenging artificial intelligence
  • Read player input from a variety of sources
  • Utilize alarms to create a clean series of events
  • Establish a finite state machine to track a character's current state
  • Complete easy and fun games from start to finish

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Table of Contents

Book Details

ISBN 139781783559442
Paperback350 pages
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