More Information
  • Install the latest version of Qt on your system
  • Understand the basic concepts of every Qt game and application
  • Develop 2D object-oriented graphics using Qt Graphics View
  • Build multiplayer games or add a chat function to your games with Qt Network module
  • Script your game with Qt QML
  • Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications
  • Program resolution-independent and fluid UIs using QML and Qt Quick
  • Control your game flow in line with mobile device sensors
  • Test and debug your game easily with Qt Creator and Qt Test

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.

The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.

Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.

Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games.

By the end of this book, you will have developed the skillset to develop interesting games with Qt.

  • A step by step guide to learn Qt by building simple yet entertaining games
  • Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware
  • Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games
Page Count 704
Course Length 21 hours 7 minutes
ISBN 9781788399999
Date Of Publication 29 Apr 2018


Pavel Strakhov

Pavel Strakhov is a software architect and developer from Russia. He started working with Qt in 2011 in Moscow Institute of Physics and Technology, where it was used to build scientific image processing software. During 2012-2015, he was highly active in the Qt section of StackOverflow, helping people learn Qt and solve issues. In 2016, he started working on Qt bindings for Rust language.

Witold Wysota

Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 and, since then, it has become his main area of expertise.

He is an active trainer and consultant in Qt, C++, and related technologies in both commercial and academic environments.

In real life, he is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts.

Lorenz Haas

Lorenz Haas, a passionate programmer, started his Qt career with Qt 3. He immersed himself in this framework, became one of the first certified Qt developers and specialists, and turned his love for Qt into his profession.

Lorenz is now working as a lead software architect. He mainly develops machine controls and their user interfaces as well as general solutions for the industry sector.

Years ago, he started contributing to Qt Creator and Qt. He added a couple of refactoring options that you probably rely on regularly if you use Qt Creator. He is also the author of the Beautifier plugin.