Game Programming Using Qt: Beginner's Guide

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  • Install Qt on your system
  • Understand the basic concepts of every Qt game and application
  • Develop 2D object-oriented graphics using Qt Graphics View
  • Build multiplayer games or add a chat function to your games with Qt's Network module
  • Script your game with Qt Script
  • Program resolution-independent and fluid UI using QML and Qt Quick
  • Control your game flow as per the sensors of a mobile device
  • See how to test and debug your game easily with Qt Creator and Qt Test

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.

The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.

  • Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
  • Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games
  • Learn Qt with the help of many sample games introduced step-by-step in each chapter
Page Count 512
Course Length 15 hours 21 minutes
ISBN 9781782168874
Date Of Publication 29 Jan 2016


Witold Wysota

Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 and, since then, it has become his main area of expertise.

He is an active trainer and consultant in Qt, C++, and related technologies in both commercial and academic environments.

In real life, he is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts.

Lorenz Haas

Lorenz Haas, a passionate programmer, started his Qt career with Qt 3. He immersed himself in this framework, became one of the first certified Qt developers and specialists, and turned his love for Qt into his profession.

Lorenz is now working as a lead software architect. He mainly develops machine controls and their user interfaces as well as general solutions for the industry sector.

Years ago, he started contributing to Qt Creator and Qt. He added a couple of refactoring options that you probably rely on regularly if you use Qt Creator. He is also the author of the Beautifier plugin.

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