Game Development with Swift

More Information
Learn
  • Deliver powerful graphics, physics, and sound in your game by using SpriteKit
  • Explore drawing and animation techniques for fun and quick results
  • Read and react to various forms of player input including physical device tilt and touch recognition
  • Master Apple's IDE, Xcode, and the accompanying toolset
  • Polish your menus and HUD to make your game stand out
  • Integrate your game with Game Center so that your players can share their high scores and achievements
  • Maximize gameplay with little-known tips and strategies for fun and repeatable action
  • Publish your hard work to the App Store and enjoy as people play your games
About

Apple's new programming language, Swift, is fast, safe, accessible—the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.

Features
  • Create and design games for iPhone and iPad using SpriteKit
  • Learn all of the fundamentals of SpriteKit game development and mix and match techniques to customize your game
  • Follow a step-by-step walk-through of a finished SpriteKit game, from clicking on "New Project” to publishing it on the App Store
Page Count 224
Course Length 6 hours 43 minutes
ISBN 9781783550531
Date Of Publication 22 Jul 2015

Authors

Stephen Haney

Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form—an amazing combination of visual, auditory, and psychological challenges—rewarding to both the player and the creator.

He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.