Game Development with SlimDX
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About This Book
- Harness the power of DirectInput and XInput to detect and respond to user input from keyboard, mouse, and joysticks/gamepads while adding the allimportant interactivity to your games
- Make the most of Direct2D, DirectSound, XAudio2, and Direct3D to make your game worlds come to life on the screen
- A practical guide packed with example code and quick instructions on game development with SlimDX
Who This Book Is For
If you are a game designer or game developer with a passion for video games and a desire to create your own from scratch, this is the book for you. You will need basic programming experience in C#(C Sharp) to get the most out of this book.