About This Book
- Familiarize yourself with the main key performance indicators for game data analysis
- Understand the data mining environment used for game data analysis
- Choose reporting tools available on the market according to your needs
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.