Game Audio Development with Unity 5.X

Create ‘AAA’ quality game audio with new features and tools built for Unity

Game Audio Development with Unity 5.X

Micheal Lanham

1 customer reviews
Create ‘AAA’ quality game audio with new features and tools built for Unity
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Book Details

ISBN 139781787286450
Paperback404 pages

Book Description

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.

In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues.

At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.

Table of Contents

Chapter 1: Introducing Game Audio with Unity
Introduction to game audio
Getting started with unity
Importing audio into unity
Audio sources and listeners
3D sound and spatial blending
Summary
Chapter 2: Scripting Audio
Introduction to scripting in Unity
Building a musical keyboard
Weapons and sound
Randomizing audio
Background music
Summary
Chapter 3: Introduction to the Audio Mixer
Introducing the Unity Audio mixer
Shaping audio with effects
The master mixer and controlling signal flow
Routing audio signals in the mixer to effects
The duck volume effect
Summary
Chapter 4: Advanced Audio Mixing
Recording audio changes with snapshots
Audio Mixer scripting with parameters
A dynamic audio wind effect
Creating environmental audio zones
Dynamic music mixing
Summary
Chapter 5: Using the Audio Mixer for Adaptive Audio
Introducing adaptive audio
Building adaptive audio cues
Creating mood with adaptive music
Vertical remixing with the Audio Mixer
Footsteps with adaptive sound
Summary
Chapter 6: Introduction to FMOD
Getting started with FMOD Studio
Back to the basics
Effects and mixing
Mixing in a reverb effect
Parameters, snapshots, and triggers
Summary
Chapter 7: FMOD for Dyanmic and Adaptive Audio
Dynamic wind and environmental zones
Scripting with FMOD
Revisiting the footsteps example
Adaptive music with FMOD
Transition timelines and stingers
Summary
Chapter 8: Visualizing Audio in Games
Analyzing audio with Fast Fourier Transform (FFT) windows
Examining an audio visualizer
Visualization performance and windowing
Audio-driven lighting
Microphone-driven visualizations
Summary
Chapter 9: Character Lip Syncing and Vocals
Real-time lip syncing
Speech and phonemes
Blend shape animation
Real-time character lip sync
Recording vocals
Summary
Chapter 10: Composing Music
Getting started with Reaper
MIDI and virtual instruments
Basic music theory
Enhancing the composition
Recording music and vocals
Summary
Chapter 11: Audio Performance and Troubleshooting
Audio performance considerations
Profiling performance with Unity
Audio optimization tips and tricks for Unity
FMOD performance and optimization
Audio troubleshooting
Summary

What You Will Learn

  • Develop game audio and other audio effects with Unity
  • Getting familiar with the new Audio Mixer introduced in Unity 5
  • Implement dynamic and adaptive audio using various tools and strategies
  • Explore interesting ways to incorporate audio into a game with sound visualization
  • Use 3rd party professional audio development tools like FMOD
  • Compose original music and record vocals
  • Understand and troubleshoot audio performance issues

Authors

Table of Contents

Chapter 1: Introducing Game Audio with Unity
Introduction to game audio
Getting started with unity
Importing audio into unity
Audio sources and listeners
3D sound and spatial blending
Summary
Chapter 2: Scripting Audio
Introduction to scripting in Unity
Building a musical keyboard
Weapons and sound
Randomizing audio
Background music
Summary
Chapter 3: Introduction to the Audio Mixer
Introducing the Unity Audio mixer
Shaping audio with effects
The master mixer and controlling signal flow
Routing audio signals in the mixer to effects
The duck volume effect
Summary
Chapter 4: Advanced Audio Mixing
Recording audio changes with snapshots
Audio Mixer scripting with parameters
A dynamic audio wind effect
Creating environmental audio zones
Dynamic music mixing
Summary
Chapter 5: Using the Audio Mixer for Adaptive Audio
Introducing adaptive audio
Building adaptive audio cues
Creating mood with adaptive music
Vertical remixing with the Audio Mixer
Footsteps with adaptive sound
Summary
Chapter 6: Introduction to FMOD
Getting started with FMOD Studio
Back to the basics
Effects and mixing
Mixing in a reverb effect
Parameters, snapshots, and triggers
Summary
Chapter 7: FMOD for Dyanmic and Adaptive Audio
Dynamic wind and environmental zones
Scripting with FMOD
Revisiting the footsteps example
Adaptive music with FMOD
Transition timelines and stingers
Summary
Chapter 8: Visualizing Audio in Games
Analyzing audio with Fast Fourier Transform (FFT) windows
Examining an audio visualizer
Visualization performance and windowing
Audio-driven lighting
Microphone-driven visualizations
Summary
Chapter 9: Character Lip Syncing and Vocals
Real-time lip syncing
Speech and phonemes
Blend shape animation
Real-time character lip sync
Recording vocals
Summary
Chapter 10: Composing Music
Getting started with Reaper
MIDI and virtual instruments
Basic music theory
Enhancing the composition
Recording music and vocals
Summary
Chapter 11: Audio Performance and Troubleshooting
Audio performance considerations
Profiling performance with Unity
Audio optimization tips and tricks for Unity
FMOD performance and optimization
Audio troubleshooting
Summary

Book Details

ISBN 139781787286450
Paperback404 pages
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