Flash Game Development by Example

More Information
Learn
  • Build 10 working games in one fast-paced 360 page book.
  • Each game is carefully selected and explained to introduce essential game development skills.
  • Covers puzzle and board-style games as well as fast paced arcade games.
  • Build games with AI, levels, shooting at moving targets, puzzles, scoring systems, time limits, and more.
  • Build games are in the style of: Concentration, Minesweeper, Connect Four, Sokoban, Snake, Tetris, Astro Panic, Bejeweled, Puzzle Bobble, Ballbalance.
About

You can't call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.

Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games – and have the skills you need to design and build your own game ideas.

The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you’ll introduce AI with a four-in-a-row game. Then as you build your own versions of old arcade games such as Snake, Tetris, and Astro Panic. The book ends with a collection of modern casual classics.

Features
  • Build 10 classic games in Flash. Learn the essential skills for Flash game development.
  • Start developing games straight away. Build your first game in the first chapter.
  • Fun and fast paced. Ideal for readers with no Flash or game programming experience.Topic
  • The most popular games in the world are built in Flash.
Page Count 328
Course Length 9 hours 50 minutes
ISBN 9781849690904
Date Of Publication 22 Mar 2011

Authors

Emanuele Feronato

Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. He has taught online programming for European Social Fund (ESF), and then founded a web development company in Italy.

As a game developer, Emanuele developed Flash games sponsored by the biggest game portals and his games have been played more than 90 million times. He now ports most of them on mobile platforms and develops HTML5 games, which have been featured in the most important mobile web markets, such as Amazon.

As a writer, he has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example and Box2D for Flash Games.

His blog, www.emanueleferonato.com, is one of the most visited blogs about indie game development.