Exploring Unreal Engine 4 VR Editor and Essentials of VR [Video]

More Information
Learn
  • Use the VR Editor that comes with Unreal Engine 4 to effortlessly build and manipulate 3D scenes
  • Build interactive environments with physics and animations using Unreal Engine 4
  • Essentials of the interaction systems for Mobile VR and Desktop VR
  • Utilize even the minuscule features of the VR Editor while interacting with the environment
  • Build Unreal Engine from its source code
  • Understand and build various movement and interaction systems
About

With the major version release of Unreal Engine 4, Epic games have marked their presence into the world of Virtual Reality. Following the release of some popular product launch such as Oculus, HTC Vive, Samsung Gear and more, VR has gained a lot of grounds and is a booming industry today.

This course would start by teaching you how to work with the VR editor, understand the interaction models, and enhance the experience of your user by scaling the motion controller. We will start by building the game engine from source and launch the latest version of VR Editor then would get into world navigation and understand the menu’s within the editor. Moving on, we will look at setup of camera functionality and motion controllers to create a Toggled and Auto-walk character movement while exploring locomotion movement and teleporting. In the end, we would interact with the environment created by us using Motion Controller interaction.

Style and Approach

This course will walk you through the features of Unreal Engine and help you create an excellent VR experience. You'll enhance the user experience by improvising the performance of your VR games, all the while exploring the numerous Unreal Editor features in your VR projects.

Features
  • Master Unreal Engine's VR Editor and become skilled at creating VR experiences
  • Explore the various movement systems in the VR Editor
  • Discover the different interaction systems within the VR environment
Course Length 2 hours 30 minutes
ISBN 9781788297806
Date Of Publication 28 Jun 2017

Authors

Orfeas Eleftheriou

Orfeas Eleftheriou was born in Lesvos, a small Greek island in the Mediterranean Sea, and is currently a game developer based in Thessaloniki, Greece. He started developing mobile apps in 2013 and since 2015 has been working in the game industry focusing on gameplay programming. Orfeas is an active engine contributor for Unreal Engine 4 and he is a spotlighted member of its community thanks to his tutorials and tech demos in C++ engine development on his personal website

Website : orfeasel.com/blog

Kostas Dokos

Kostas Dokos is currently a Computer Games Lecturer at Solent University of Southampton, UK. He has been working in the game industry since 2011 as a Gameplay/AI Programmer as well as a Game Producer and has worked with various companies such as SAE Institute, the Hellenic Ministry of National Defense, and Microsoft. He is also a founding member of Genesis Game Studios, his own game development startup based in Greece, in which he developed and published six titles and worked on various demos, as well as CodeBiz, a freelancing agency working on a wide range of Software Engineering Projects. He was a BSc Program Leader at SAE Institute where he designed the main programming course that currently runs Europe-wide at SAE branches. As a student, Kostas gained a BSc degree in Computer Science from University of Piraeus, Greece, where he graduated, and a MSc degree in eLearning from the same university. He also represented Greece twice at Microsoft Imagine Cup 2013 and 2014, in which his team was placed among the top 10 in the world, twice. His research interests include VR and Immersion Systems in Games.