DirectX 11.1 Game Programming
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About This Book
- Learn new features in Direct3D 11.1
- Discover how to develop a multithreaded pipeline game engine
- Understand shader model 5 and learn how to create an editor for the game
Who This Book Is For
DirectX 11.1 Game Programming Written for developers with knowledge of C++ essentails and 3D mathematics who would want to create metro style game on the Windows 8 platform.
DirectX 11.1 Game Programming explores Direct3D 11.1 and Microsoft C++ component extensions along with introducing C++ accelerated massive parallelism.