Developing your First Canvas [Video]

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Developing your First Canvas [Video]

Keith O’Malley

Build your Own Gaming Canvas
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Video Details

ISBN 139781788298551
Course Length2 hours and 17 minutes

Video Description

The video will take you through the process of learning how to build a simple 3D game UI with simple game logic. This way we can focus on the aspects of developing and mastering Unity’s UI system while allowing you to adapt and use the techniques to develop your own games. We will use a combination of each of the canvas types (Overlay/Camera/World) so as to better demonstrate their usage in the context of building a game.

This course takes you step-by-step in a tutorial-based approach, diving deep into the entire Unity UI system. It will walk you through core components which will enable you to build exciting games using Unity. We will be taking a practical approach by including ample examples of building practical User Interfaces, exploring the inner workings of the unity UI ecosystem. With these examples, you will understand how to use different UI components to trigger game events and respond to user input.

Style and Approach

The sample project built for this game would be a simple 3D game with simple game logic. This is to allow the user to focus on the aspects of developing and mastering Unity’s UI system while allowing them to adapt and use the techniques to develop their own games .

We would use a combination of each of the canvas types (Overlay/Camera/World) so as to better demonstrate their usage in the context of building a game. If possible this would be used recurringly through the course material. Whenever a new Element is introduced it will build on the project that the user is creating as they learn.

Table of Contents

Core UI Elements
The Course Overview
Creating a Countdown Timer
Making a Basic Menu
Building a Heads-Up-Display
Intermediate UI Elements
Making a Main Menu
Creating a New Game Screen
Building a Load Menu
Making an Options Menu
UI Interaction
Navigating between Menus
Raycasts and Navigation
Animating the Canvas
Animating the Main Menu
Making a Screen Transition

What You Will Learn

  • The Canvas and how it can be used to create screen space or world space UIs
  • The new layout and anchoring system
  • An overview of the various UI graphics components and UI control components
  • Examples of how the UI system integrates with animation tools

Authors

Table of Contents

Core UI Elements
The Course Overview
Creating a Countdown Timer
Making a Basic Menu
Building a Heads-Up-Display
Intermediate UI Elements
Making a Main Menu
Creating a New Game Screen
Building a Load Menu
Making an Options Menu
UI Interaction
Navigating between Menus
Raycasts and Navigation
Animating the Canvas
Animating the Main Menu
Making a Screen Transition

Video Details

ISBN 139781788298551
Course Length2 hours and 17 minutes
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