Developing your First Canvas [Video]

Developing your First Canvas [Video]

This video is included in a Mapt subscription
Keith O’Malley

Build your Own Gaming Canvas
$0.00
$106.25
$29.99p/m after trial
RRP $124.99
Subscription
Video
Start 30 Day Trial
Subscribe and access every Packt eBook & Video.
 
  • 4,000+ eBooks & Videos
  • 40+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 
Preview in Mapt

Video Details

ISBN 139781788298551
Course Length2 hours and 17 minutes

Video Description

The video will take you through the process of learning how to build a simple 3D game UI with simple game logic. This way we can focus on the aspects of developing and mastering Unity’s UI system while allowing you to adapt and use the techniques to develop your own games. We will use a combination of each of the canvas types (Overlay/Camera/World) so as to better demonstrate their usage in the context of building a game.

This course takes you step-by-step in a tutorial-based approach, diving deep into the entire Unity UI system. It will walk you through core components which will enable you to build exciting games using Unity. We will be taking a practical approach by including ample examples of building practical User Interfaces, exploring the inner workings of the unity UI ecosystem. With these examples, you will understand how to use different UI components to trigger game events and respond to user input.

Style and Approach

The sample project built for this game would be a simple 3D game with simple game logic. This is to allow the user to focus on the aspects of developing and mastering Unity’s UI system while allowing them to adapt and use the techniques to develop their own games .

We would use a combination of each of the canvas types (Overlay/Camera/World) so as to better demonstrate their usage in the context of building a game. If possible this would be used recurringly through the course material. Whenever a new Element is introduced it will build on the project that the user is creating as they learn.

Table of Contents

Core UI Elements
The Course Overview
Creating a Countdown Timer
Making a Basic Menu
Building a Heads-Up-Display
Intermediate UI Elements
Making a Main Menu
Creating a New Game Screen
Building a Load Menu
Making an Options Menu
UI Interaction
Navigating between Menus
Raycasts and Navigation
Animating the Canvas
Animating the Main Menu
Making a Screen Transition

What You Will Learn

  • The Canvas and how it can be used to create screen space or world space UIs
  • The new layout and anchoring system
  • An overview of the various UI graphics components and UI control components
  • Examples of how the UI system integrates with animation tools

Authors

Table of Contents

Core UI Elements
The Course Overview
Creating a Countdown Timer
Making a Basic Menu
Building a Heads-Up-Display
Intermediate UI Elements
Making a Main Menu
Creating a New Game Screen
Building a Load Menu
Making an Options Menu
UI Interaction
Navigating between Menus
Raycasts and Navigation
Animating the Canvas
Animating the Main Menu
Making a Screen Transition

Video Details

ISBN 139781788298551
Course Length2 hours and 17 minutes
Read More

Read More Reviews

Recommended for You

Making Your First iPhone App with Swift v3.0 [Video] Book Cover
Making Your First iPhone App with Swift v3.0 [Video]
$ 106.25
Building Your First Application with Go [Video] Book Cover
Building Your First Application with Go [Video]
$ 72.25
Mastering HTML5 Canvas [Video] Book Cover
Mastering HTML5 Canvas [Video]
$ 80.75
Building your First VR Experience with Unity [Integrated Course] Book Cover
Building your First VR Experience with Unity [Integrated Course]
$ 106.25
First Guide to Dashboards using IBM Cognos Analytics (V11) [Video] Book Cover
First Guide to Dashboards using IBM Cognos Analytics (V11) [Video]
$ 106.25