Developing AR Games for iOS and Android

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  • Import your assets and packages in a Unity environment
  • Create perfect Image Targets for AR tracking
  • Understand how to deploy to iOS and Android from Unity
  • Add colliders to a scene and learn how to respond to events on them
  • Add forces to objects in a scene in a seamless physics-based environment
  • Learn about transformation and positioning in Unity
  • Listen to Vuforia events and respond to them

While augmented reality has been around for years, it has never reached its full potential. Now, the vast majority of people are walking around with powerful smartphones that are perfectly suited to house the AR experience. This is the reason why the technology has become as popular as it is now. Augmented reality can deliver a level of immersion that is unrivalled by any other method of development, as it blends our reality with overlaid computer generated data.

Developing AR Games for iOS and Android is a well-structured guide that introduces you to the augmented reality world using a step-by-step approach. It will help you understand how to create powerful AR apps using Unity as well as how to create immersive experiences for users.

Developing AR Games for iOS and Android examines the structures of Vuforia and Unity and how they work together to create augmented reality. The book will introduce you to the structure of the Unity environment and how Vuforia facilitates creating AR apps.You will also see how easy it is to build a whole world in Unity’s Editor. You will go through the process of using Vuforia prefabs like the AR camera and Image Target in Unity, where you can build the AR experience in a what-you-see-is-what-you-get fashion.

In Developing AR Games for iOS and Android, you will learn both basic and advanced techniques that can be applied to achieve truly immersive AR apps and then how to deploy them on iOS and Android devices.

  • Deploy full augmented reality experiences on iOS and Android
  • Build a fully-functional augmented reality game and deploy it on iOS and Android
  • Achieve better trackable performance for a robust experience
  • Understand the prefabs and components that make up Vuforia SDK
  • Explore the Unity environment to maximize your game development experience
Page Count 130
Course Length 3 hours 54 minutes
ISBN 9781783280032
Date Of Publication 23 Sep 2013


Hassan EL Habbak

Hassan EL Habbak is a software engineer with a huge interest in mobile technologies, particularly in the areas of AR and gaming. He started off with small-scale mobile applications, but soon found himself creating massive AR experiences for a variety of businesses and individuals. He is also a gaming enthusiast with various games already implemented using free technologies such as Unity. He thrives on finding channels through which he may deliver his content to the masses of unsuspecting people.

Dominic Cushnan

Dominic Cushnan is a visionary, and he is always looking for the next new idea and technology to analyze. He is currently the director of a software company dedicated to bringing augmented reality solutions to various types of clients in various fields. Dominic began developing web-based AR projects, and he has seen the industry grow and develop over the years. Working initially with advertising agencies and brands, Dominic is excited to see the consumer AR market expand.