CryENGINE 3 SDK Level Design [Video]

CryENGINE 3 SDK Level Design [Video]

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Nick Floyd

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Video Details

ISBN 139781849697408
Course Length2 hours 14 minutes

About This Video

  • Get to know the various aspects of level design and apply them to create your first game level
  • Develop skills and game creation tactics that can be used with all types of games, and not just First Person Shooters
  • Learn tips and tricks not included in the online manual
  • Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5

Who This Video Is For

Are you a novice who wishes to get into game development, but have no experience or don’t know where to start? Being an intermediate level designer, do you enjoy modifying your existing games and want to learn to move your skills up a notch? Then this course is meant for you!

Table of Contents

Installing and Setting Up the CryENGINE 3 SDK
Download and Unpack the CryENGINE 3 SDK
Open the CryENGINE 3 SDK for the First Time
Other Tools That You Will Need
Creating Your First Level
Setting Up Your Landmass
Detailing the Terrain Mass
Painting and Texturing the Terrain
Adding Your Plants and Flora
Setting Up Time Of Day (TOD) and skies
Working with Models
Working with Basic Models
Importing Custom Models
Manipulating Entities inside the Engine
Setting Up Simple Animations
Creating Materials and Textures
The Difference between a Material and a Texture
Creating Materials for Use In-game
Setting Up Textures, bumpmaps, spec maps, ect
Setting Up Shaders for Your Materials
Advanced Material Settings
Introduction to Flow Graphs
What a Flow Graph Is and How to Set One Up
Covering the Basics of the Flow Graph
Making Flow Graphs That Work with Your Model
Setting Up Events with Flow Graphs
Animation via Flow Graphs
Implementing Particles and Lighting
What Is a Particle?
The Particle Editor
Creating Static (Nonmoving) Particles
Creating Animated Particles
Lighting with Particles
Using Sound to Liven Up Your Level
Learn How to Set Up Your Musical Score
Linking Sound Effects with Events
Creating Ambient Noise
Packing It All Up and Playing
Debugging
Optimizing Your Level for Best Performance
Packing and Playing

What You Will Learn

  • Create and populate your terrain in multiple ways
  • Create textures, materials, and particles to make your game interesting
  • Import your own models into the engine
  • Liven up the environment with music and sound
  • Utilize the several optimization features of the CryENGINE SDK
  • Learn various techniques to debug your level
  • Pack up your level and start playing

In Detail

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers, allowing users to exceed current generation quality standards. When creating a game, good level design is what the end user sees the most. More often than not, there is more than one way to achieve a desired effect in a level. This course shows you every way possible to achieve this effect.

CryENGINE 3 SDK Level Design covers various aspects of level design while informing the budding designer of ways to achieve their goals with less effort. Even with no prior knowledge of game design, CryENGINE 3 SDK Level Design will show you everything you need to know about game level design, starting from how to load the CryENGINE 3 SDK on to your PC all the way to packing up your first level to play.

In order to make your game level look presentable, the course starts off by helping you get a grasp on the basics, such as creating your first level, working with models, terrain creation, and material editing. However, your journey doesn't stop there, as you will then gain further knowledge of more advanced features such as creating flowgraphs and particles, adding sound, and debugging your level.

By the end of this course, you will be armed with the skills you need to start creating game levels and scenes. While watching these videos, you will learn game creation tactics that not only work for the CryENGINE, but also for most modern day game engines.

Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5

Authors

Screenshots

Table of Contents

Installing and Setting Up the CryENGINE 3 SDK
Download and Unpack the CryENGINE 3 SDK
Open the CryENGINE 3 SDK for the First Time
Other Tools That You Will Need
Creating Your First Level
Setting Up Your Landmass
Detailing the Terrain Mass
Painting and Texturing the Terrain
Adding Your Plants and Flora
Setting Up Time Of Day (TOD) and skies
Working with Models
Working with Basic Models
Importing Custom Models
Manipulating Entities inside the Engine
Setting Up Simple Animations
Creating Materials and Textures
The Difference between a Material and a Texture
Creating Materials for Use In-game
Setting Up Textures, bumpmaps, spec maps, ect
Setting Up Shaders for Your Materials
Advanced Material Settings
Introduction to Flow Graphs
What a Flow Graph Is and How to Set One Up
Covering the Basics of the Flow Graph
Making Flow Graphs That Work with Your Model
Setting Up Events with Flow Graphs
Animation via Flow Graphs
Implementing Particles and Lighting
What Is a Particle?
The Particle Editor
Creating Static (Nonmoving) Particles
Creating Animated Particles
Lighting with Particles
Using Sound to Liven Up Your Level
Learn How to Set Up Your Musical Score
Linking Sound Effects with Events
Creating Ambient Noise
Packing It All Up and Playing
Debugging
Optimizing Your Level for Best Performance
Packing and Playing

Video Details

ISBN 139781849697408
Course Length2 hours 14 minutes
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