Creating a VR Shooter Game Using Optimized Techniques [Video]

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Creating a VR Shooter Game Using Optimized Techniques [Video]

Kostas Dokos, Orfeas Eleftheriou

Build a VR shooter game (by applying variations on movement and interaction techniques) and learn about optimization and how it can give end users a comfortable and positive experience
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Video Details

ISBN 139781788292818
Course Length2 hours and 34 minutes

Video Description

With the major release of Unreal Engine 4, Epic Games has registered its presence in the world of Virtual Reality. Following the release of such popular product launches as Oculus, HTC Vive, Samsung Gear, and more, VR has gained a lot of ground and is a booming industry today.

In this volume we are going to create a Shooter game in VR by learning variations in movement and interaction techniques and by creating dummy enemies. Next we explore how to create UI elements for VR games while learning about optimization techniques and where we can distribute our VR application. We will look at SDKs that support your preferred hardware, and the different engines that you can use to create Virtual Reality content while understanding their strengths and weaknesses. Moving on, you'll learn how to boost the performance of your VR apps by profiling, rendering, and setting up your VR kits. By the end, you will have created a VR game and developed a comprehensive VR experience using Unreal.

Style and Approach

This practical course will take you through setting up and running your preferred hardware (such as Oculus or Vive) and will further empower you to build your own Unreal Engine 4 VR game projects.

Table of Contents

Creating the Basics for Our Shooter Game
The Course Overview
FPS Template Strip Down an Asset Migration from the VR Template
Building Virtual Hands
Implementing the Grabbing System
Hands Animation Set Up
Building the Weapon Class
Implementing the Teleport System
Introducing Widget Components
Explosion Creation
Adding Reload Functionality
Adding Enemies to the Shooter Game and Wrapping Up
Enemy Creation
Enemy Lock on Mechanic
Scoreboard
Lose Condition and Game Restart
Using the Optimization Tools That Come with Unreal Engine 4
Why Bother with Optimization?
CPU Profiling
GPU Profiling
VR Best Practices
Using LODs
Actor Merging Versus Convert to Static Mesh
Using the Unreal Engine Profiler Tool
Distributing Your VR Application
Available Stores for Distribution
Build Setting and Export Process

What You Will Learn

  • Build a VR game using Unreal Engine 4
  • Experiment with various User Interface(UI) techniques in your VR applications.
  • Build and run VR applications for consumer headsets
  • Make the most of the optimization tools in Unreal Engine 4
  • Understand the different hardware and zero-in on your preferred one.
  • Explore available stores for VR application distribution

 

Authors

Table of Contents

Creating the Basics for Our Shooter Game
The Course Overview
FPS Template Strip Down an Asset Migration from the VR Template
Building Virtual Hands
Implementing the Grabbing System
Hands Animation Set Up
Building the Weapon Class
Implementing the Teleport System
Introducing Widget Components
Explosion Creation
Adding Reload Functionality
Adding Enemies to the Shooter Game and Wrapping Up
Enemy Creation
Enemy Lock on Mechanic
Scoreboard
Lose Condition and Game Restart
Using the Optimization Tools That Come with Unreal Engine 4
Why Bother with Optimization?
CPU Profiling
GPU Profiling
VR Best Practices
Using LODs
Actor Merging Versus Convert to Static Mesh
Using the Unreal Engine Profiler Tool
Distributing Your VR Application
Available Stores for Distribution
Build Setting and Export Process

Video Details

ISBN 139781788292818
Course Length2 hours and 34 minutes
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