Creating Games with cocos2d for iPhone 2

Master cocos2d through building nine complete games for the iPhone with this book and ebook.

Creating Games with cocos2d for iPhone 2

Paul Nygard

Master cocos2d through building nine complete games for the iPhone with this book and ebook.
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Book Details

ISBN 139781849519007
Paperback388 pages

Book Description

Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started.

"Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout.

From a simple match game to an endless runner, you will learn how to build a wide variety of game styles.

You will learn how to implement animation, actions, create “artificial randomness”, use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices.

"Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.

Table of Contents

What You Will Learn

  • Control sprites with touch, joysticks, and tilt controls
  • Use sprite sheets, particles, and plists effectively
  • Learn multiple approaches to solve common challenges
  • Integrate cocos2d with the Box2D physics engine
  • Use third-party programs for joystick control, tile maps, and more
  • Implement Bluetooth to play across multiple devices
  • Learn game-specific A.I. design methodologies

Authors

Table of Contents

Book Details

ISBN 139781849519007
Paperback388 pages
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