Creating a 2D Platformer [Video]

Creating a 2D Platformer [Video]

Amerigo Moscaroli

1 customer reviews
Create fun cross platform mobile games easily with a unified code base
Mapt Subscription
FREE
$29.99/m after trial
Video
$106.25
RRP $124.99
Save 14%
What do I get with a Mapt Pro subscription?
  • Unlimited access to all Packt’s 5,000+ eBooks and Videos
  • Early Access content, Progress Tracking, and Assessments
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
$0.00
$106.25
$29.99p/m after trial
RRP $124.99
Subscription
Video
Start 30 Day Trial
Subscribe and access every Packt eBook & Video.
 
  • 5,000+ eBooks & Videos
  • 50+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 
Code Files
Preview in Mapt

Video Details

ISBN 139781788292252
Course Length2 hours 40 minutes

Video Description

In this course, we are going to learn the fun part - creating a game! We will start by designing the game and how you want it to work, before learning about the basic game loop and an introduction to the physics system Farseer.

You will then move on to building our game by starting with the platforms that the player will jump on,and then actually creating our main character Zippy. You then need to create some enemies to make the game more interesting, and add some collectibles to get as you progress.

The final part will then put all this together into a level class, as well as creating the UI and the main menu so that players can navigate to different sections of the game.

Style and Approach

When the course is complete you will have a cross platform C# engine that you can then use to create their own games, as well as a simple game that they can expand and improve upon.

The course will aim to tackle many problems that can arise from creating games that function on a variety of different devices, such as how to handle different resolutions and how platform-specific functionality should be handled in games that target multiple platforms.

Table of Contents

Laying the Foundations
The Course Overview
Designing the Game
The Game Loop
Introduction to Farseer Physics
Creating the Main Scene
Constructing the Platforms
Creating Game Mechanics
Creating a Base Character Class
Creating Our Main Character Zippy
Controlling Zippy
Creating an Enemy
Adding Collectibles
Making a Level
Loading Data from CSV
Constructing the Level from CSV
Moving the Camera
Adding End Goals
Theory –Creating a Level Editor
Navigation through the Game
Creating a UI Camera
Creating UI Elements
Creating a Main Menu

What You Will Learn

  •  Create a game engine which you use to create your own games.
  • learn how to create a code that is generic so that it can be used in multiple scenarios or games.
  • See the differences between the two main mobile platforms and how they should develop their apps to accommodate this.
  • Know how to create a game from concept to final release, which can then be released to multiple platforms.
  • Practice release and monetization of your game as well as how to update your game to add new content or fix any issues.

Authors

Table of Contents

Laying the Foundations
The Course Overview
Designing the Game
The Game Loop
Introduction to Farseer Physics
Creating the Main Scene
Constructing the Platforms
Creating Game Mechanics
Creating a Base Character Class
Creating Our Main Character Zippy
Controlling Zippy
Creating an Enemy
Adding Collectibles
Making a Level
Loading Data from CSV
Constructing the Level from CSV
Moving the Camera
Adding End Goals
Theory –Creating a Level Editor
Navigation through the Game
Creating a UI Camera
Creating UI Elements
Creating a Main Menu

Video Details

ISBN 139781788292252
Course Length2 hours 40 minutes
Read More
From 1 reviews

Read More Reviews

Recommended for You

Building a 2D Game with GameMaker: Studio [Video] Book Cover
Building a 2D Game with GameMaker: Studio [Video]
$ 84.99
$ 72.25
2D Game Programming in Unity [Video] Book Cover
2D Game Programming in Unity [Video]
$ 124.99
$ 106.25
2D Game Development with Unity 5.x [Video] Book Cover
2D Game Development with Unity 5.x [Video]
$ 124.99
$ 106.25
Getting Started with Unity 2D Game Development [Video] Book Cover
Getting Started with Unity 2D Game Development [Video]
$ 124.99
$ 106.25
Instant HTML5 2D Platformer Book Cover
Instant HTML5 2D Platformer
$ 9.99
$ 7.00
Building a Multiplayer 3D Platformer [Video] Book Cover
Building a Multiplayer 3D Platformer [Video]
$ 124.99
$ 106.25