Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

More Information
Learn
  • Learn how to script in Lua and get a better understanding of command flow, functions, and objects
  • Load images and add a background image to your games
  • Apply more functionality to your game using more APIs
  • Use sprite sheets and create more complex game logic for the game
  • Track your data and save the scores of your games
  • Make your game socially aware by sharing messages and scores on Facebook and Twitter
About

Corona is a software development kit to build mobile applications for iPhone, iPad, and Android devices.

This book will take you through the journey of developing games right from installing Corona SDK and creating Hello World as your first app. Going further, you will learn how to script in Lua and learn some techniques to apply this in Corona SDK with demonstration. Towards the end of the book you'll build the final game, which involves physical objects and also uses features such as the accelerometer. Moreover, learn to make your game socially available on Twitter and Facebook.

By the end of the book, you'll learn to deploy your iOS and Android games to the App Store and Google Play Store.

Features
  • From game physics to successful marketing, learn the fundamentals of Corona SDK for game development
  • Integrate your games with social networks such as Twitter and Facebook
  • This is a pragmatic guide explained in a step-by-step manner to create and deploy games quickly and efficiently
Page Count 372
Course Length 11 hours 9 minutes
ISBN 9781783559343
Date Of Publication 30 Mar 2015

Authors

Michelle M. Fernandez

Michelle M. Fernandez is a mobile game developer and cofounder of MobiDojo. She is also a mentor to aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, traveling, and constantly learning new design paradigms.