Complete Virtual Reality and Augmented Reality Development with Unity

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift

Complete Virtual Reality and Augmented Reality Development with Unity

Jesse Glover, Jonathan Linowes
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Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift
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Complete Virtual Reality and Augmented Reality Development with Unity
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Book Details

ISBN 139781838648183
Paperback668 pages

Book Description

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.

You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.

By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity.

This Learning Path includes content from the following Packt products:

  • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes
  • Unity 2018 Augmented Reality Projects by Jesse Glover

Table of Contents

Chapter 12: Censored - Various Sensor Data and Plugins
Chapter 15: Fitness for Fun - Tourism and Random Walking

What You Will Learn

  • Create 3D scenes to learn about world space and scale
  • Move around your scenes using locomotion and teleportation
  • Create filters or overlays that work with facial recognition software
  • Interact with virtual objects using eye gaze, hand controllers, and user input events
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Create social VR experiences with Unity networking

Authors

Table of Contents

Chapter 12: Censored - Various Sensor Data and Plugins
Chapter 15: Fitness for Fun - Tourism and Random Walking

Book Details

ISBN 139781838648183
Paperback668 pages
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