Complete Unity 2018 Game Development
Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.
You’ll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you’ll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.
By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.
This Learning Path includes content from the following Packt products:
|Course Length||22 hours 8 minutes|
|Date Of Publication||31 Jan 2019|
|Representing the world with grids|
|Representing the world with points of visibility|
|Representing the world with a self-made navigation mesh|
|Finding your way out of a maze with DFS|
|Finding the shortest path in a grid with BFS|
|Finding the shortest path with Dijkstra|
|Finding the best-promising path with A*|
|Improving A* for memory – IDA*|
|Planning navigation in several frames – time-sliced search|
|Smoothing a path|