About This Book
- Create and run Cocos2d-x projects on iOS and Android platforms.
- Find practical solutions to many real-world game development problems.
- Learn the essentials of Cocos2d-x by writing code and following step-by-step instructions.
In Part 2 you are able to read data from the littleBits input modules and use these values to trigger changes to the servo and bargraph.
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This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.