Cocos2d-x by Example: Beginner's Guide - Second Edition

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  • Add time-saving and fun-looking animations to your projects
  • Make your games look cooler with particle effects
  • Draw lines, circles, and other primitives on the screen
  • Create place holder sprites to quickly test your game ideas
  • Load external data into your games
  • Create projects and deploy them to iOS and Android
  • Prepare your game for a variety of screen sizes and resolutions
  • Use the CocosIDE and the Lua bindings to develop a game

Upgraded and updated, the powerful and popular open source cross-platform game development framework Cocos2d-x is better than ever. Through step-by-step tutorials you'll learn how to take complete advantage of Cocos2d-x, to take your game development skills - and projects - to the next level. You'll learn how to add animations and special effects to your games, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.

Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking! 

  • Build multi-platform games, and let the Cocos2d-x framework do all the heavy lifting!
  • Give your games an edge with easy-to-apply animations, particle effects, and physics simulation
  • Implement and test your own gameplay ideas, with an eye for optimization and portability
Page Count 270
Course Length 8 hours 6 minutes
ISBN 9781785288852
Date Of Publication 26 Mar 2015


Roger Engelbert

Roger Engelbert is a game developer, with over 10 years of experience developing online games. He grew up surrounded by video games and thinks of classic, 8-bit, arcade titles as a form of art. He is the author behind the blog Done With Computers, which is chock-full of tutorials on game development and design. Roger sincerely hopes to soon live in a world where people of all ages will be given the knowledge and opportunity to experience the joy of building their own games.